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Gaming

Gaming doesn’t have to be isolating, says Dodreams CEO

“You could say that people read too many books.” So says Erik Pöntiskoski, the CEO of Dodreams, the company behind the very popular and addictive mobile game, Drive ahead!. He is responding to the issue of excessive device usage in this day and age, which he feels has a largely detrimental effect on human interaction.  His startup Dodreams,wants to make …

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The Ebove gamified bike goes way beyond spinning class

The launch of Ebove B\01 bikes  at the startup hub MESH in Oslo was a one-of-a-kind event.  Take a peek behind the scenes at Activetainment‘s new smartbike, which goes way beyond spinning class. The Activetainment Ebove B\01 smart bike is an evolution of your basic indoor stationary bike.  Like many of these next-gen bikes, the smart bike has augmented biking …

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Economy designer talks future of gaming at Games Business 2015

As the former in app advertising, user acquisition and economy designer for Blades of Brim, SYBO’s 2nd successful title after Subway Surfers, Mihai Gheza knows a thing or two about business in the mobile games industry. Years ago, he witnessed Subway Surfers come to life from a pre-launch prototype to 1 Billion+ downloads today, while SYBO Games grew from 2 …

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What do we mean when we talk about embracing play?

The DXTR team is on a mission to help the world embrace play — yes, that’s implying that the world is not doing this today. I will do my best to explain our thinking in my own words. But first I want to make it clear why we are so passionate about play. We all know the famous quote sometimes credited to …

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How company culture helps King make great games

HYBE visited the head quarters of King, the Stockholm based gaming company that was recently bought with whopping 5.9 billion dollars. King is best known for their smash hit Candy Crush Saga, which is played by millions of people around the world. See what’s the company culture behind the company’s success? How does the magic happen? This video was created …

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5 Reasons to Attend Games Business 2015

After three fantastic years in existence, and several hundred attendees, Denmark’s largest games industry conference, Games Business 2015, is back on Dec. 7th. And here’s 5 reasons why you should join us. 1. The best speakers The biggest names from the Danish and Nordic games industry will be speaking at Games Business 2015, sharing their experience and insights. You can …

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How Interceptor Entertainment acquired veteran gaming studio 3D Realms

In February 2014, Interceptor Entertainment, a small gaming studio located in Aalborg, in the rural north of Denmark, acquired the influential US veteran games developer and publisher 3D Realms. At Games Business 2015, Interceptor Entertainment CEO Frederik Schreiber gives the full story of the challenges involved with acquiring one of the most influential studios of all time, which you can …

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Keeduu launches new solution for primary education at Slush 2015

Nordicstartupbits.com

Keeduu is a new learning solution, which combines official primary education curriculum with gaming in a unique way. With an official launch to the public at Slush 2015, Keeduu presented a solution aimed at schools which brings education into the digital era in an easy and simple manner. By combining a game, textbook, videos, assignments and educational exercises, Keeduu wants to …

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Win $1500 VIP PocketGamer Connects Ticket at Games Business 2015

NordicStartupbits.com

PocketGamer.bizock We’ve secured a VIP ticket for the hottest mobile games industry conference around – and by attending Games Business 2015, you have a chance to win it! PocketGamer.biz, are giving away a full-blown VIP ticket for their Pocket Gamer Connects London 2016 conference to one lucky random attendee at Games Business 2015. The VIP ticket for the London conference, …

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Make money to make games, not the other way around

Should we strive to make money so we can make games, or is it okay to make money for money’s sake in the games industry? At Games Business 2015, we’ll discuss the answer. Rune Drewsen is the Co-founder and managing partner at Triband, a game developer who is currently working on a Virtual Reality title called Reptilicus VR – a …

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Catching Up with NA3M Games — Slush 2014’s Demo Showcase Winner

Located in Amman, Jordan and Copenhagen, Denmark, NA3M Games develops entertaining games, animated series and webcomics that are inspired by Arab culture. NA3M was founded in 2013 and has already released 7 games, and to top it off, it was featured on the front page of The Wall Street Journal, interviewed by Becky Anderson on CNN, and featured in large …

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Denmark’s largest conference for Nordic game developers returns December 7

Denmark’s largest conference for Nordic game developers is back in Aalborg on December 7th. This year, the Games Business 2015 conference focuses on the future of business in the games industry.  What will the future of business in games look like? And what will be the new trends and innovations in gaming?   During the one-day conference held in Aalborg, …

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4 ways to make your business more meaningful

It takes a while to process the multiplicity of the two-day tech conference Next, which happened in the middle of the four-day Reeperbahn Festival in Hamburg. The conversation flowed between consumer trends and music hype, pop-culture, and up-and-coming innovations. At NEXT15, business, lifestyle and technology mingle together and can no longer be separated. This years theme, “How will we live?”, …

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King acquired for $5.9 Billion By Activision Blizzard

In Call of Duty publisher Activition’s largest acquisition since buying Blizzard, the publisher has now acquired Swedish Candy Crush maker King.com for $5.9 billion. It’s only a bit over a year ago that Microsoft acquired Minecraft creator Mojang for $2.5 billion, but today, Activision smashed that record-high acquisition, as it announced that it will soon own all of King, including …

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Danish-developed “Subway Surfers” reaches 1 billion downloads

Subway Surfers, an “endless running” mobile game co-developed by Kiloo and SYBO Games, has gone from being the one of the biggest Nordic-developed mobile games, to being one of the biggest mobile games of all time. Subway Surfers reached 1 billion downloads last week, a milestone only a few games have ever reached.  The billion download mark comes on top …

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Konsoll 2015 Will Be the Largest Norwegian Games Conference

NordicStartupbits.com

It started with only 74 attendees in 2012, but this year, the Norwegian Game Developers’ Guild’s Konsoll conference in Bergen, Norway, aims to reach nearly 400 attendees. The Norwegian games industry is growing at a fast pace. In 2015, the industry had over 50 game releases, but the country still only has one large games studio, FunCom, which means that …

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Learning Through Gaming

NordicStartupBits.com

Today, the way we learn differs significantly from the past. Much has changed over a relatively short period of time, and will continue to do so. Developed education technology, or ed-tech, has been fundamental in altering our learning style.  One fascinating part of the field includes educational games, which have received much attention and interest. This year, Slush will welcome …

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Might and Delight: Badgers, Space Ships, and Parenthood

For five years now, Swedish developers Might and Delight’s goal has been to make games that stand out from the crowd. Combining unique aesthetics with unfamiliar stories and settings, Might and Delight’s games have taken gamers on trips with badgers, lynxes, and even in a space ship. And that is the goal – to create games that combine a strong narrative …

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Recording in the Dreamhack Studio

Xue Mei spends the evening recording interviews for Dreamhack, the largest digital festival in the world about their DreamHackathons, and game development competitions. Latest information at http://dreamhackathon.se/ https://www.youtube.com/watch?v=yFSt_Jqy9RI See Xue Mei’s inteview with Dreamhack  here.

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Daniel Mierzwinski: “Visions must not be at the expense of happiness”

Daniel Mierzwinski is 26 years and runs the successful Instagram-startup Sponsta. But before his success, he hit rock bottom. Hear how he picked himself up and how the experience has given him a whole new outlook on life. “I have always had a great passion to create,” says the 26-year-old product manager in Sponsta when we begin the interview. “Not …

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