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Nordic Game Helsinki 23: New attendance record at Slush side event

NordicGa

For the second year the Slush gaming angle was mostly covered by Nordic Game We had a chance to reconnect with Jacob Riis from NordicGame on his returnal to Helsinki and Slush for 2023, as the Nordic Game Helsinki event took place on Slush day -1 and day 0 at Epicenter. In 2022 the Nordic Game Helsinki event premiered during …

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Last minute Slush tips

The world’s largest start-up festival, Slush will take place in Helsinki on November 16-17, but Slush isn’t just the official single event. Slush Week, running from Nov 14-18, is loaded with a good variety of Side Events. Plus, and even no Slush Pass will be needed to access many of these events. Side Events are the perfect way to get …

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An Overview of the Nordic iGaming Market in 2021

Home to the first Bitcoin lottery and other blockchain-powered online games, the Northern European region is no stranger to the iGaming industry. In recent years, the Nordic countries have become some of the most successful in the entire European gaming industry. So, let’s take a closer look at the Nordic iGaming market today and how it might fare in the coming …

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Norway’s Playpulse launches in China, part of a growing trend of Nordic startups in Shenzhen

Norwegian startup Playpulse has successfully launched their gaming bikes in an activity park for children in a shopping mall in Shenzhen, China, part of the China Bay Area and a major startup hub. The company’s mission is to turn exercise into a fully-fledged computer gaming experience, boosting exercise motivation and battling sedentary lifestyles across the globe. After launching in Norway …

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The role of blockchain in the Scandinavian gaming industry

Scandinavia is known for implementing the newest innovations in many fields, including gaming. Current global entertainment tends are about applying crypto and improving blockchain-powered systems, and Scandinavia is among the leaders in doing so. By Julia Beyers Scandinavia is a pretty attractive region for blockchain developers who seek investments and cheap energy. Both regular people and large companies are ready …

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Top expected applicants for Nordic Game Awards in 2019

The Nordic Game Awards (NGA) ceremony takes place during Nordic Game Conference (NG) – the largest annual gaming conference in Northern Europe. NG was first held in 2004 in Malmö, but NGA was introduced only in 2007. The event gathers more than 2000 game-related experts, programmers, designers, managers, and entrepreneurs from Denmark, Finland, Iceland, Norway, and Sweden. Of course, attendees …

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Teatime Games is Nominated for Startup of the Year/Best Newcomer by Nordic Startup Awards

Teatime Games

Mobile Games Going More Social Is the New Gaming Trend By believing that mobile game players will find a more social and personalized experience while playing very satisfactory, the Icelandic startup Teatime Games is aiming to revolutionize the mobile gaming landscape. The four founders, Thor Fridriksson, Gunnar Holmsteinn, Johann Thorvaldur Bergthorsson, and Ymir Finnbogason call themselves industry veterans and are …

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Your Royal Gayness mixes parody with sexual diversity

Lizard Hazard Games, a small indie studio from Finland, has launched its Kickstarter-funded PC game called Your Royal Gayness. The game is a story-driven parody game with a strong message about acceptance of sexual diversity. “The subject of Your Royal Gayness is very personal to me. I’m a queer woman and while I’m fortunate to have lived in a very …

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How Swedish gaming unicorn King achieves more diversity

According to research by McKinsey, diversity means higher financial performance for companies.  King, the gaming powerhouse behind games such as Candy Crush, works towards inclusion through “nudging”. “There is a direct correlation between diversity and companies’ financial performance,” says Stine Rømmen Andersen, leader for diversity research at McKinsey Norway. At the recent Innoversity conference in Oslo she presented McKinsey’s findings …

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Aldin Dynamics VR games and tools serve an industry dying for deep content

Reykjavik-based Aldin Dynamics was born in early 2013, just in time to join the Icelandic Institute for Intelligent Machines startup accelerator program.  Since then, they have been working deep in virtual reality (VR). “We build our content from the ground up for VR, and it’s meant to be experienced that way.  There are just so many different, unique mechanics that …

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Finland at the VR frontline

With virtual reality the next frontier for digital innovation, a growing number of Finnish companies are offering a pioneering look at things to come. Science fiction has always offered far-fetched future imaginings of various shapes and sizes. Sometimes, however, this crystal ball gazing also comes true. A self-driving car? Google now has the answer. Video conferencing? Thanks Skype. How about …

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Creandum backed Peak launches mobile-first brain training app

Peak, the successful UK-based brain training app, backed in part by Creandum, has launched in Norway, Denmark, and Sweden with localised versions to the native languages of each country. Peak is the app that trains your cognitive function with challenging and fun games, exercising skills such as memory, focus, attention, problem solving, and mental agility. They also offer non-traditional games …

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Why gamification is going global

Gamification is a term that’s been sweeping through Europe and Scandinavia like wild fire, inspiring business, educational institutions and individuals alike to achieve more by making everyday tasks more rewarding… but, what exactly is gamification, how does it work, where is it used and why is it suddenly becoming so popular? WHAT: Simply stated, gamification is the application of game-like …

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Scandinavian studies: young gamers are better students, more social

Studies in Sweden and Norway show that students who play computer games do better in school.  And in Denmark, new research shows that playing computer games helps young people improve their social skills and create more friendships. By Tobias Thomasen Computer games have been blamed for many negative things.  Most often, they are thought to encourage violent and boorish behavior …

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Hobbyists ready to disrupt industry at first virtual reality hackathon in Europe

This past weekend Brussels hosted the first ever Hackathon dedicated to Virtual Reality (VR) in Europe, where close to 100 participants took over the co-working space Co.station to hack the next generation of VR technologies. The event was hosted by a collaboration of MIC.Brussels and impulse.brussels, who supports the development of companies using VR.  20% of the participants came from …

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Norwegian school puts e-sports on the curriculum

A tech-savvy Norwegian school is giving its students the option to play competitive video games, all in the name of education. Playing video games might not sound like something that children should be doing at school, but today a growing of entrepreneurs are calling for schooling systems to adopt a game-style of learning,promise that it could help cut school’s costs …

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6 cool ideas from the VR Hackathon Brussels

The VR Hackathon in Brussels kicked off last night, bringing with it the promise of a new world of VR in 2016 and a healthy dose of viking tech-savvy – 20% of the participants came from the surprising VR stronghold of Denmark. Perhaps a sign of things to come,  a surprising number of pitches came from outside the VR stronghold …

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Insights from the Games Business 2015 Conference

Organized by Shareplay, Interactive Denmark, and us, NordicGameBits, Games Business 2015 was Denmark’s largest games industry conference for all Nordic game developers. Today, we look back at the conference, and share some of the best insights. On Monday December 7th at 12:30, industry professionals from Denmark and the rest of the Nordics gathered in “The House of Music” in Aalborg, …

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Radiant Games encourages kids to code with release of Box Island

Radiant Games, an Icelandic mobile gaming startup, just released its full-length title Box Island: Epic Coding Adventure. The release closely follows an earlier release of a shorter version of the game, specially released for Code.org’s Hour of Code events this week, part of Computer Science Education Week, held December 7-13. This article was originally posted on Nordurskautid, Iceland’s premier outlet for …

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Gaming doesn’t have to be isolating, says Dodreams CEO

“You could say that people read too many books.” So says Erik Pöntiskoski, the CEO of Dodreams, the company behind the very popular and addictive mobile game, Drive ahead!. He is responding to the issue of excessive device usage in this day and age, which he feels has a largely detrimental effect on human interaction.  His startup Dodreams,wants to make …

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